Sunday, April 15, 2012

Final Blog Reflection

Over the past 7 weeks I have been exposed to many new ways of integrating technology into the classroom. My experience with lesson planning does not compare to this recent exposure, especially when formally set to a GAME plan. This GAME plan is simple, yet great way to go about creating lesson plans. First, by make a Goal, taking Action on that goal, Monitoring the progress, and finally Evaluating the end result. Having gained hours of experience using this style of lesson planning, I now have more technology resources to modify my current curriculum. Furthermore, the GAME plan has assisted in developing student autonomy by encouraging more freedom on their part when it comes to project or presentations. Connected with problem-based learning the GAME plan encourages students to look at the information learned in different perspective. In fact, oral presentations, which I once struggle with, allow students to create original beautiful presentations one could not get within the confines of a classroom setting.

Wednesday, March 21, 2012

Things to consider


To continue with my GAME Plan, I mentioned last week my available resources which mostly depended on having the language department computer lab and with internet access. After some evaluation, I failed to consider the possible situations where the lab is not working or at my disposal. It is a common occurrence at the university to be without internet or even electricity, it really happens. This is where I need a contingency plan in case of these events. One possible solution is rescheduling the activity, yet this would push back or impede future activities along the way. Another possibility would involve a secondary location and to be ready within a few hours of said circumstances. I asked around and discovered that there is another department computer lab which just needs the permission of the coordinator to use. If all else fails, then I could opt to have them video record and upload to the group blog or wiki in order to be evaluated. I imagine more questions and concerns will arise when implementing and considering my colleagues when sharing the computer lab. For the moment I am glad I have these valuable resources to use with my students and will push my colleagues to follow suit.

Wednesday, March 14, 2012

My GAME plan last week involved using the Language department’s computer laboratory which is my greatest resource in carrying out my plan. It is dependent on software and hardware working effectively, besides having internet access. I have taught English as a Foreign Language at this university campus for over three years and this is the first year it has been allocated internet access. There is an ongoing bandwidth battle between the departments and schools (medicine, culinary, and the high school) on the campus. Having a computer lab is great, but it does not stand alone without internet or new hardware to maintain it.

The first groups of students are from Medicine to test out my GAME plan, however I would like to vary the real-world situations to play out in sequence with the grammar and material covered in their language book of the other groups. This would require additional information related to the content of the book before developing any goals with students to accomplish using the computer lab.

Recently, the language lab is has been given a boost of support from the administration, in great part, due to a student entrance exam that has become digital and requires the lab computers to take it. This push came to an abrupt realization of the failings of the computer lab and the need to be reconfigured to use with their exam software. Still, like a wave of fresh air, the computer lab slowly but surely is being reconditioned to support the required exam, giving teachers another valuable resource to engage students once more.

Wednesday, March 7, 2012

My developing GAME plan

My goals are to use more real-world issues and to solve problems using digital tools. In addition, I can continue to grow professionally encourages my colleagues with the integration of technology in and out of the classroom. These indicators of NETS-T I can say I have some familiarity with and confidence to expand on to develop into a constant part of my curriculum.

In order to reach these goals, I will first begin with a small group of EFL students utilizing the language department’s computer lab. The medicine group is a great group to begin with using real-world situation of doctor to patient where students can mind map possible solutions to health problems. Students can work in pairs, each presented with a particular symptom or illness to map using downloaded software or online applications.

Being that students will be in a centralized computer laboratory I will be able to monitor and guide students. Furthermore, a benefit of being in the computer lab is having internet access where students can use online databases to reference the health issue they are mapping.

Another added benefit to the computer laboratory is it has a video projector that will allow students to present their mind map to the class. In this instance, I may be able to evaluate both the end products and their use of oral language skills to explain a final remedy or conclusion to original health problem.